This page contains information about the Center's activities on COVID-19. These include funded projects as well as health information published by the Center.
Projects
Lifting All Voices to Improve Health Literacy in the City of Frederick
- Funding from the U.S. Department of Health and Human Services, Office of Minority Health (Grant # CPIMP 211296)
- Partners: City of Frederick (lead), Asian American Center of Frederick, University of Maryland Baltimore County
- News article: Health Literacy Spans Language Divide
- Project page: Lifting All Voices to Improve Health Literacy
Prevention Research Center - COVID-19 Vaccine Communications Project
- Funding from the Centers for Disease Control and Prevention (Grant # 6 U48DP006382-02-02)
- Partners: CenterLink, Maryland Local Health Improvement Coalitions (LHICs)
- News article: Increasing COVID-19 Vaccine Access and Confidence Among LGBTQ+ Populations
- Project page: UMD-PRC COVID-19 Vaccination Communication Project
Communicating about COVID-19 Testing to Underrepresented Populations
- Funding from the Food and Drug Administration
- Partners: University of Maryland, Baltimore The Patients Program (lead), Food and Drug Administration
Health Information
COVID-19 Vaccine Hot Topics
August 2021 to May 2022
The research team for the COVID-19 vaccine communication project regularly posts a newsletter with trending topics about the COVID-19 vaccines. These “Hot Topics” inform community leaders about the latest vaccine news and guide conversations about the shots with their communities.
View the full Deciding on Activities in the Time of COVID-19 playlist on YouTube. Young adults' lives changed dramatically with COVID-19, especially as their typical social activities come with higher risk. The Horowitz Center for Health Literacy produced a series of short animations encouraging young adults, especially college students, to consider six specific factors before participating in activities like attending parties, dining outdoors, and hanging out at a friend's house. While the animations depict six activities, young adults can use the six factors to make decisions about any activity.